Mar 25, 2011, 08:50 PM // 20:50
|
#1
|
Academy Page
Join Date: Mar 2009
Guild: The White Seed
|
DwG nerf
Hi.
As we all know, DwG is a great skill but is currently used as an exploit to farm DoA.
I don't want to discuss here wether having a way of completing DoA as if it were not an Elite Area is good or not, I think the point has already been discussed long ago when Ursan was still used there. (and we know what happened at last).
The idea is to nerf DwG so that it can't be exploited like that anymore.
Most obvious ideas I had to eliminate
-> Nerfing dammage : bad idea, it would make the skill useless for use in a balanced team.
-> Nerfing AoE effect size : bad idea, would make it harder to use. Rt would need some other skill than DwG+Ancestor's Rage to be able to run some cool melee spell casting builds (since DwG would be harder to use in a non-melee gameplay). But that's a Dervish Job, not Rt.
-> Completely change functionality : bad, the skill is good as it is as long as we use it fairly.
-> Change the skill type. Bad, cause objects skill are a facet of Rt profession and DwG is a good way of playing this facet.
My idea
My idea is to find a way of keeping the skill working as it currently works in balance team builds, but prevent the abuse in a whole DwG team.
---> When you drop her ashes, all foes in the area are affected by Glaive's spirit. Glaives's spirit strucks an affected soul for XX damage after 1 second of presence, and goes away after 3 seconds.
Where XX = exact same damage as current skill.
Example :
- player1 drops ashes at time t
- foe is affected by glaive's spirit
- at t+1s, foe is take dammage
- player2 drops ashed at time T < t+3s
- glaives spirit will continue affecting foe until T+3s
- since the 1s is timed from the initial coming of Glaive's spirit, foe doesn't take dammage again.
- at T+3s, Glaive's spirit goes away.
- player3 drops ashes after T+3s
- foe is affected again by Glaive's spirit, with a new timer
- 1s after, foe takes dammage
The 1s/3s timer could be ajusted if needed.
Goal is :
-> if only 1 or 2 players use a DwG-based build in a balanced team, it is exactly as efficient as before. (5s recast + 5/4s cast > 2 x 3s skill duration on foe : if 1 player with arcane echo or 2 players, they can synchronize so that foe takes dammage for every Ashes dropped)
-> if many players try to spam DwG, the first Ashes are usefull since Glaive's spirit will do damage 1s after first affecting the foe, but further Ashes are useless since they will just reset the 3s countdown at the end of which Glaive's spirit leave the foe.
Of course, when I say "the foe", I am talking about one of the foes in the area to make it easier to explain. As Ashes are droped, every foe in the area is affected by Glaive's spirit and has it's own 1s/3s timer.
|
|
|
Mar 25, 2011, 09:21 PM // 21:21
|
#2
|
Krytan Explorer
Join Date: Feb 2010
Location: Ontario, Canada
Profession: D/
|
Doesn't Glaiveway only work in NM DoA with the use of cons? And takes something like 2hrs to complete?
I wouldn't bother nerfing it. People will just find a new way or they'll move to trenchway or frostway. (I don't follow SC builds)
|
|
|
Mar 25, 2011, 09:23 PM // 21:23
|
#3
|
Desert Nomad
Join Date: Oct 2007
Location: Beertown ;P
Guild: RoP
Profession: E/Mo
|
Frostway is DwG-way
|
|
|
Mar 25, 2011, 09:30 PM // 21:30
|
#4
|
Desert Nomad
Join Date: Mar 2010
Location: Virginia
Guild: None, retired to GW2.
Profession: W/A
|
And search is your friend
|
|
|
Mar 25, 2011, 09:35 PM // 21:35
|
#5
|
Frost Gate Guardian
Join Date: Nov 2010
Location: Texas
Guild: We Gat Dis [HRUU]
Profession: A/
|
Increase the recharge time to 12 or 15 seconds. 'nuff said.
That or make it Spawning Power (That would be silly, yet effective, until everyone decided to get their rits to DoA.)
|
|
|
Mar 25, 2011, 09:56 PM // 21:56
|
#6
|
Wilds Pathfinder
Join Date: Sep 2006
Location: Pie-land
Guild: Warlords Of The Underworld [WoTU]
Profession: Mo/
|
Frostway is also easy mode to clear UW, if you/your guild aren't speedclear experts.
Lol DwG-way thing for NM DoA is a joke imo. If people want to spend 3+hours on 1 run that could very well take longer or fail, they might as well spend 2hrs in HM and get double the rewards.
The skill is fine as it is imo, the only effective way to use it is with Arcane Echo, that that only lasts for 20 seconds. You're then only stuck spamming every 5 seconds, which is pathetic
|
|
|
Mar 25, 2011, 09:57 PM // 21:57
|
#7
|
Krytan Explorer
Join Date: Dec 2010
Location: Deep in the belly of Texas
Profession: R/
|
it doesn't matter what is nerfed or how it is nerfed, all it will accomplish is more QQ for a bit until another method is created
|
|
|
Mar 25, 2011, 10:25 PM // 22:25
|
#9
|
Academy Page
Join Date: Jun 2008
Profession: Mo/
|
It's OBVIOUSLY an exploit. No wait, it's just a damage skill. It's used in groups for DoA in NM (occasionally HM) because it's relatively easy to use. It takes a long time to do DoA glaiveway. It really isn't a problem in my mind. If you nerf it, people will QQ for a bit until they find something else, and your supposed fix of this "problem" will only be temporary.
|
|
|
Mar 25, 2011, 10:54 PM // 22:54
|
#10
|
Academy Page
|
please please stop saying skills should be nerfed. There will be enough of it in GW2 and until then lets leave skills in GW be.
|
|
|
Mar 25, 2011, 10:59 PM // 22:59
|
#11
|
Academy Page
Join Date: Dec 2008
Guild: fos
Profession: A/
|
I've stopped doing doa since the cryway nerf. So can't really say much about what ppl are running now. Just that I've read the rits are much slower.
I don't hear any complaints about the other builds that can fly through doa in 30-40 min.
like DL and their alliance do all the time. Personally I think those are amazing times and no doubt they are to be congratulated on them.
I guess my point is I don't understand why rits should be nerfed when doa is consistently being done in a fourth the time it takes a rit team. Unless you just don't want newer ppl horning in on your action.
|
|
|
Mar 25, 2011, 11:01 PM // 23:01
|
#12
|
Krytan Explorer
Join Date: Jul 2008
Location: UK
Guild: [Rage]
Profession: Rt/
|
yeah just increase the skill recharge OR the energy cost (to like 10). it's a powerful skill, no doubt, but it doesn't need to be nerfed much, most rit spiking skills aren't too viable anyway since they all rely on a single, elemental damage type.
|
|
|
Mar 25, 2011, 11:14 PM // 23:14
|
#13
|
Ascalonian Squire
Join Date: Mar 2009
Location: Milton Keynes, UK
Guild: Woman Make Me A Sandwich NAO
Profession: D/W
|
DwG is just the damage, the monks but mostly the imba that keeps them alive to do it if u nerf DwG there will just be another build for the others to use with the same effect. The thing i like about about this clear is any prof can do it so any main char can farm it or just get the statue for HoM which for most other elite areas isn't the case. FoW is just easy if u now the route, UW unless ur in a guild good luck finding a team if u haven't got summons to show never mind the builds they want and Urgoz and Deep just don't have the same rewards as FoW/UW so other the SC guilds and a few friends doing it for HoM there's no party to join.
|
|
|
Mar 25, 2011, 11:26 PM // 23:26
|
#14
|
Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
|
Nerf SY and SF, then we can talk about DwG.
Would DwG even still be used for it if there was no Imbagon to offer silly amounts of protection?
|
|
|
Mar 25, 2011, 11:28 PM // 23:28
|
#15
|
Forge Runner
Join Date: Mar 2008
Profession: Me/
|
Why care about DWG when you have Trenchway? Just wondering since it's DoA in a half hour time for some players.
|
|
|
Mar 25, 2011, 11:32 PM // 23:32
|
#16
|
Desert Nomad
Join Date: Mar 2010
Location: Virginia
Guild: None, retired to GW2.
Profession: W/A
|
Quote:
Originally Posted by Cuilan
Just wondering since it's DoA in a half hour time for some players.
|
Most people won't bother to organize themselves well enough to do trenchway so they just go in with DwG and go pew pew.
|
|
|
Mar 26, 2011, 12:09 AM // 00:09
|
#17
|
Furnace Stoker
Join Date: Nov 2009
Location: Belgium
Guild: Club of a Thousand Pandas [LOD倧]
Profession: E/
|
Ok, I was really involved in the last DwG discussion. Before we start this again, could we at least let this not go solely about DoA? DwG is used outside DoA too. Let's not go the "omg, I don't like that PUGs use DwG to do DoA NM" tour again, because that discussion lasted like 12 pages last time...
I had a nice little sum-up of pros and cons..
Pros:
-DwG, if you look at it, is insane damage. 5e, 5s and insane damage, almost no profession has a similar skill.
-It caused armbraces to drop (this is a greed argument some people used)
-It's a gimmick faceroll that requires no skill outside of 1-1-1-1...
Cons:
-It allows small time players to finish DoA for their HoM/a little bit of money
-Greed is not a valid argument.
-Trenchway is a faceroll as well once you know what you're doing.
Now, can someone PLEASE close this before we reach 20 pages of pro and con flaming each other again?
|
|
|
Mar 26, 2011, 02:14 AM // 02:14
|
#18
|
Frost Gate Guardian
Join Date: Apr 2008
Location: Illinois/Iowa
Guild: SCAR for life
Profession: Rt/
|
What Bright said sums this thread up to a tee. DwG is not even close to Ursan in terms of clearing DoA in a reasonable amount of time. Let the noobs have their fun and close this thread.
|
|
|
Mar 26, 2011, 02:47 AM // 02:47
|
#19
|
Krytan Explorer
|
Na, its fine the way it is....as long as there are other builds that are much faster using other skills this should not even be considered.
|
|
|
Mar 26, 2011, 02:51 AM // 02:51
|
#20
|
Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
|
Sigh same old arguments. Why anyone even bothers with DwG instead of attacking the real issue (Imba's and SF) is beyond me.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 04:14 AM // 04:14.
|